Game Rules Guide
Know the rule before you move
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• An active, unexpired camp in an enabled world accepts Full Attack and Raid, subject to the camp policy's protection and truce rules. • Scouting can be dispatched only when the camp policy allows it; otherwise dispatch is rejected. • If scouts are already travelling and the camp or scouting policy becomes ineligible before arrival, they return intact without camp combat or intelligence. • Camps do not accept reinforcement, settlement, resource delivery, marketplace trades or Farm List entries.
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