Mulkora's four tribes: which do you choose?
Mulkora has four playable tribes: Romans, Germanic, Greeks, and Arabs. Tribe does not change resource production. The differences are troops, special buildings, and merchants.
| Tribe | Wall | Merchants | Scout | Chief | Units |
|---|---|---|---|---|---|
| Romans | City Wall | 500 / 46 | Equites Legati | Senator | Tribe units |
| Germanic | Earth Wall | 2,000 / 42 | Scout | Chief | Tribe units |
| Greeks | Palisade | 1,750 / 44 | Pathfinder | Chieftain | Tribe units |
| Arabs | Sandstone Wall | 2,200 / 50 | Sopdu Explorer | Nomarch | Tribe units |
How many tribes does Mulkora have?
Four playable tribes: Romans, Germanic, Greeks, and Arabs. Each tribe has 10 units. Nature and Tatar troops are not trained by players.
Does tribe change resource production?
No. Roman, Germanic, Greek, and Arab villages use the same field-production curves, bonus-building values, and storage capacities.
Which wall does each tribe have?
Romans: City Wall; Germanic: Earth Wall; Greeks: Palisade; Arabs: Sandstone Wall. Every wall is capped at level 20, and the Sandstone Wall has its own defense curve.
What are merchant capacity and speed?
On the base numbers, Arabs have the highest merchant capacity (2,200) and speed (50). Romans: 500 / 46. Germanic: 2,000 / 42. Greeks: 1,750 / 44. Arabs: 2,200 / 50. World settings can scale the effective values.
What is each tribe's scout?
Romans: Equites Legati; Germanic: Scout; Greeks: Pathfinder; Arabs: Sopdu Explorer. Scout units are fast and carry no resources.
Are all buildings available to every tribe?
No. Each building defines which tribes may build it, and each wall belongs to one tribe.
How many settlers found a new village?
You need exactly 3 settlers from your tribe's settlement unit.
Do the tribes build fields and buildings together?
These four tribes build resource fields and other buildings on separate queues: 1 task on a queue by default, or 2 with Plus.
How do I choose a tribe?
You choose a tribe when you create your player on a world. The descriptions below are the game's own text, and that text calls the Romans a fit for beginners.
Romans
The Roman Empire is a strong choice for Mulkora beginners. Its social and technical development makes the Romans masters of coordinated construction with elite soldiers.
Germanic
The Germanic people are the most offensive of all. Germanic fighters are feared by everyone due to their brutality in attack. They pounce on countries without fear of death.
Greeks
Masters of knowledge and war alike, the Greek Alliance seeks balance in all things. Their sky-blue banners shine with intellect, strategy, and vision.
Arabs
The Arab Kingdom is considered one of the peoples that contributed most to the prosperity and development of humanity with its sciences and civilizations. Arab fighters are distinguished by immense strength and the ability to endure the harshest conditions.

