Game Rules Guide
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The village enters Starving when wheat reaches 0 while net production remains negative. Automatic feeding runs only when that tick would actually kill a unit, so a starving village with no troops spends neither items nor Gold. When a casualty is pending, an enabled policy tries to deliver wheat; any delivery prevents losses for that tick. If no wheat arrives, losses occur in batches: foreign reinforcements first, then home troops, then troops in transit. The recruitment wheat cost of lost units is returned to the Granary.
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