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Game Rules Guide

Quick Guide

Know the rule before you move

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For the opening oasis and camp tasks, the guide looks for a wild oasis or an active Barbarian camp within 8 tiles of your selected village that your troops at home can beat, preferring the one that needs the fewest unit types, then the nearest. On the send screen for a wild oasis or a camp, "Recommended army" fills in the fastest unit types that are expected to win with at most a quarter of them lost (for a full attack, also defeating every defender); when no group of your troops manages that but some can still win, it fills the winning group with the lowest expected losses instead. A line previews the expected result, including whether the target is cleared. Only your own troops in the village count; reinforcements and the Hero are never included. The preview is the battle formula's expected result, not a guarantee, and it never shows the defenders' numbers. If nothing within 8 tiles can be beaten (for example while your army is away), the guide shows you the task's usual nearest target instead and skips the recommended-army step. The send screen for a wild oasis or a camp still shows the recommended army with its preview when your troops at home can win, or says they cannot win yet; other targets show neither.

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Mulkora

Mulkora is a multiplayer strategy game about villages, alliances, resources and armies. Play is free; virtual Gold and in-game digital benefits are optional.

Developed, published and operated byOAH Technology FZEBusiness Centre, Sharjah Publishing City Free Zone, Sharjah, United Arab Emirates[email protected]+971 58 282 8052

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