Game Rules Guide
Know the rule before you move
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Game answers
The cost depends on how well the run goes. A flawless run costs no health. Every trap you run into, every enemy wave that breaks through your band and every boss blow your Hero takes adds an equal share of the level's health budget to the cost, and the total is rounded down. No run costs more than the full budget: 3% of your Hero's maximum health in chapter 1, rising evenly to 15% in chapter 10, and 1.5 times as much on boss levels, rounded to a whole number. Some worlds raise or lower this cost, and a world can switch it off. A run you leave unfinished is normally charged the full budget. Your Hero never drops below 1 health and the Journey never puts it into a coma, but a Hero left at half health or lower becomes wounded and has to recover before the next run. A Hero that is already in a coma is not charged.

